Banehallow The Lycanthrope Item Build Guide and Strategy

Banehallow The Lycanthrope Item Build – DotA Hero Items Build, Skills Build, Guide and Strategy. Banehallow the Lycanthrope focuses on sudden, swift attacks. He can often be found lurking the forest with his wolves, then suddenly bursting forth with a dread howl, chasing down and killing fragile enemy heroes. His wolf companions are deadly fighters, and are capable of dealing a lot of damage on their own. They are also excellent at helping the Lycanthrope kill neutral units, allowing him to get a lot of gold without letting enemy heroes know where he is. While hidden, the Lycanthrope can use his Howl ability, which infuses all allies across the map with extra damage. Do you want to know more about Banehallow The Lycanthrope Item Build Guide and Strategy? Let’s check post below!

Banehallow The Lycanthrope background story. Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.

Banehallow The Lycanthrope Advanced Statistics

Affiliation: Scourge
Attack Animation: 0.55 / 0.55
Damage: 53 – 57
Casting Animation: 0.3 / 0.51
Armor: 1.24
Base Attack Time: 1.7
Movespeed: 305
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800

Banehallow The Lycanthrope Abilities Build

1. Summon Wolves (Hotkey: V)

Summons 2 Spirit Wolves to fight the Lycanthrope’s enemies.
Level 1 – Summons 2 weak wolves.
Level 2 – Summons 2 wolves that have Critical Strike.
Level 3 – Summons 2 strong wolves that have Critical Strike.
Level 4 – Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility.
- If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
- Critical Strike Multiplier is 1.7
- Wolves have 400/450/500/550 hp.
Mana Cost: 125
Cooldown: 30 Seconds

2. Howl (Hotkey: W)

An eerie loud howl grants an inner strength to all player controlled units.
Level 1 – Adds 20 damage to heroes; 4 damage to units
Level 2 – Adds 30 damage to heroes; 8 damage to units
Level 3 – Adds 40 damage to heroes; 12 damage to units
Level 4 – Adds 50 damage to heroes; 16 damage to units
- Affects all allied player-controlled units, not just those under Lycanthrope’s control.
Mana Cost: 15/20/25/30
Cooldown: 50/45/40/35

3. Feral Impulse (Hotkey: I)

Increases attack damage and speed of the Lycanthrope and his units.
Increases the attack damage and attack speed of the Lycanthrope and his units.
Level 1 – 15% damage increase, 15% attack speed increase.
Level 2 – 20% damage increase, 20% attack speed increase.
Level 3 – 25% damage increase, 25% attack speed increase.
Level 4 – 30% damage increase, 30% attack speed increase.
- Affects all units under the Lycanthrope’s control, not just himself and his wolves.
- Area of Effect: 900
Mana Cost: N/A
Cooldown: N/A

4. Shapeshift (Hotkey: F)

A Full Moon curdles the blood of the Lycanthrope. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 – 100 bonus hit points, lasts 18 seconds.
Level 2 – 200 bonus hit points, lasts 18 seconds.
Level 3 – 300 bonus hit points, lasts 18 seconds.
Mana Cost: 100
Cooldown: 100/70/40 seconds
- Cannot be slowed by any spell, including Purge.
- If hexed, Lycanthrope continues to move at maximum movespeed.
- Lycanthrope’s collision size is lowered in this state.
- While in this state, Lycanthrope will have a Base Attack Time of 1.5 seconds.

Banehallow The Lycanthrope Skills Build

Level 1 – Summon wolves
Level 2 – Feral impulse
Level 3 – Summon wolves
Level 4 – Feral impulse
Level 5 – Summon wolves
Level 6 – Shapeshift
Level 7 – Summon wolves
Level 8 – Feral impulse
Level 9 – Feral impulse
Level 10 – Howl
Level 11 – Shapeshift
Level 12 – Howl
Level 13 – Howl
Level 14 – Howl
Level 15 – Stats
Level 16 – Shapeshift
Level 17+ – Stats

Wolves are your most important early game skill and thus must be maxed first. Although theoretically howl gives about the same, or more DPS than feral impulse early, in practice it is almost always better to get feral first because it doesn’t cost any mana or have a cooldown. Howl is then gotten and of course you get your ultimate whenever possible.

Banehallow The Lycanthrope Items Build

The early game item build of Abaddon can be the following:

Quelling Blade – This helps Abaddon to kill easily when creeping for better farming.
Ancient Tango of Essifation – This item helps Abaddon to regenerate when in mid health condition.
Healing Salve – This item helps Abaddon to regenerate more fast whenever he is in a low health condition.
Ironwood Branch – This item grants each attributes for Abaddon giving him more strength and toughness.
Magic Stick – This helps you to counter spell caster enemy heroes.
Stout Shield – This helps you to defend yourself against harassing enemy heroes.
Empty Bottle – This item keeps you to cast spell in constant giving you source of mana and health. Require to play with a courier.

The mid game item build for Abaddon can be the following:

Vladimir’s Offering – This grants him additional aura and lifesteal.
Phase Boots – This boot grants him more attack damage and speed.
Radiance – As a fast farmer game he can easily built this item during the mid game. This item helps him in farming and grants him attack damage.
Cranium Basher – This grants him chance to stun enemies and disable to escape.
Maelstrom – This item gives him attack damage and speed plus helps him in killing enemies. This item can be upgraded to Mjollnir.
Hyperstone – This item helps him to do more attack speed. This can be upgraded to Assault Cuirass.
Black King Bar – This helps him to tank and hit more during clash preventing spells to cast on him.
Lothar’s Edge – This can help him to gank, escape and chase enemies.

The late game item build for Abaddon can be the following:

Assault Cuirass – This item grants him attack speed and armor.
Abyssal Blade – This is an upgrade to Cranium Basher.
Heart of Tarrasque – This grants him massive strength adding more health points.
Divine Rapier – This can be one of the late game item for Abaddon if your team is near on winning the game.
Butterfly – This item gives Abaddon more attack speed and grants evasion that counters other melee enemy heroes.
Satanic – This item grants him strength and does more percentage of lifesteal.
Sange and Yasha – This grants Lord of Avernus both strength and speed.

Banehallow The Lycanthrope Strategy

From experience, there is a standard way on how the game will turn out. By that I mean the behaviour and responses of your opponents and your allies are basically similar across the games when you employ such a pushing strategy. It will be in your best interest to make them play ‘in-your-game’ rather than falling out of your game. Since falling out of your game means their actions will differ from their usual norms and it makes prediction and planning ahead rather difficult for you.

For example, your 4 allies are pushing mid while you are pushing bottom lane. You were expecting them to ignore you since mid is a larger threat but lo and behold, there is a hero standing at the tower waiting to welcome you and your dogs. This deviates from the usual norm and as such you must be quick to come out with a solution to the problem. All in all, it is a good thing as it forces you to actually think of your own counter (and not me spoon-feeding all the tips). Basically, the gist of this section is to show you how the metagame develops within your game. It may vary depending on your demographic and where you play from.

Early Game:
Against a stack team of sentinels, they might actually ward your medium camp to prevent creeps from spawning. Worry not, carry on with the usual laning. You can start pulling again around 6min onwards after the ward expires

As you start jungling fulltime, they will take notice and send gankers to hunt you in the woods. Keep an eye on the minimap

If the enemy team consists of many early gamers, they will be interested in doing an early team push to force you out of the jungle to defend. This is where your first opportunity to push opens up. As they team push, you sneak into their pushed lane and take down their towers. One for one.

Mid Game:
Okay so by now you already have a Necro1 and your opponents are probably laughing their ass off looking at your noob item build. That’s good cos it’s a sure sign they will ignore you which is exactly what you want. Your allies will be bitching as well, fine. Tell them you won’t help in teamfights. Pretend to QQ. This is good because you don’t want allies to be too hopeful to help them during teamfights. High expectations can ruin games. Make them feel it is a 4v5 and they will play more cautiously, smartly and learn to be self-sufficient.

By the time you reach Necro3, your opponents wouldn’t be taking you lightly anymore. They know what you are capable of and try to find counters. Well, there aren’t many. Necro3 are mighty hard to kill with spells, and the blue guy can be quite scary to kill. Enchantress can enchant the boys but who would suspect during the picking phase that you will be going Necro Lycan, right? HotD & Diffusal can work too but these are items which takes some time to build. It is not like you have warlock on the other team that screams ‘must-get-diffusal’ right from 0:00 min. Bottom line is, when they realise your One-man army is unstoppable, it is already too late.

So what’s next? They will most likely anticipate the next tower you are going to wipe. Play their game, but don’t fall into their trap. You will be their center of attraction but keep it that way. If you have 5 enemy heroes chasing your tail at every moment, it is a sure sign that your 4 other allies are having a free farm. Or at even a free push. If you have Boots of Travels, it works even better. Make them run and down like little kids playing soccer chasing after a single ball. Chasing and ganking are utter waste of time if you can’t take down the target. They will realise it sooner or later, and they will start ignoring you again.

Late Game:
Once the outer towers have been cleared, the enemy will be forced to turtle. What you need to do is constantly push all the three lanes to keep your creeps as close to the enemy tower as possible. Make use of BoT and Shapeshift to swing from lane to lane. This is so reduce the time needed to push into their base whenever an opportunity arise (say a teamfight suddenly breaks out at mid) and to avoid people screaming backdoor.

The beauty of Lycan is that he doesn’t need to push a specific lane. His One-Man Army has the ability to tank towers. You can push in from the bottom lane, and instead of raxing the tower, you dash into their base and whack the top lane tower instead. It makes you like an idiot which isn’t a bad thing really. At this stage of the game, you will want to make yourself as unpredictable as possible. Yes, like an idiot. Create as much confusion as possible and avoid the conventional norms. Like ugh, all 5 heroes pushing the same lane etc. 5 vs 5 teamfights are exciting but it doesn’t always win games. Remember, this is all about meta-gaming. If you make yourself unpredictable, they can never come up with a suitable counter since they can never read your moves.

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