Furion The Prophet – DotA Hero Items Build, Skills Build, Guide and Strategy. Furion the Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, and it is more effective when cast far from enemies to allow it to build in damage. Instead, Furion relies on his physical attack and his allies to take down enemy heroes. He is also a great sieger with his summoned Treants. Furion’s main advantage is his amazing mobility. Using Teleportation, he can quickly be anywhere on the battlefield practically at will. Well guys want to see more about Furion The Prophet Item Build Guide and Strategy? Let’s check post below!
Furion The Prophet background story. The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel’s hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
Furion The Prophet Advanced Statistics
Attack Animation: 0.4 / 0.77
Damage: 45 – 59
Casting Animation: 0.5 / 1.17
Base Attack Time: 1.7
Missile Speed: 1125
Attack Range: 600
Sight Range: 1800 / 800
Furion The Prophet Abilities Build
1. Sprout (Hotkey: T)
Sprouts a ring of trees around a unit, trapping it in place.
Level 1 – Lasts for 3 seconds.
Level 2 – Lasts for 3.75 seconds.
Level 3 – Lasts for 4.5 seconds.
Level 4 – Lasts for 5.25 seconds.
- Can be used on enemies, allies, own units and Furion himself.
- Cannot be used on Ancient-type creeps.
- The -disablehelp command will prevent an allied Furion from casting Sprout on you.
- Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8 Seconds
2. Teleportation (Hotkey: R)
Teleports to any explored point on the map.
Level 1 – 60 second cooldown.
Level 2 – 50 second cooldown.
Level 3 – 40 second cooldown.
Level 4 – 30 second cooldown.
- Takes 3 seconds to cast.
- Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
- When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
- Teleportation displays a tp scroll style indicator for your allies
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
3. Force of Nature (Hotkey: E)
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Level 1 – Raises 2 Treants.
Level 2 – Raises 3 Treants.
Level 3 – Raises 4 Treants.
Level 4 – Raises 5 Treants.
- Will only summon as many Treants as there are trees in the target AOE.
- Treants have 33% spell resistance.
Mana Cost: 160
Cooldown: 37 seconds
4. Wrath of Nature (Hotkey: W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.
Level 1 – Deals 140 (155*) base damage. Maximum of 16 (18*) targets.
Level 2 – Deals 180 (210*) base damage. Maximum of 16 (18*) targets.
Level 3 – Deals 225 (275*) base damage. Maximum of 16 (18*) targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
- Damage type: magical
- Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
- Can be improved by Aghanim’s Scepter (* shows the improved values).
Furion The Prophet Skills Build
Level 1 – Teleportation
Level 2 – Sprout
Level 3 – Teleportation
Level 4 – Sprout
Level 5 – Teleportation
Level 6 – Wrath of Nature
Level 7 – Teleportation
Level 8 – Sprout
Level 9 – Sprout
Level 10 – Force of Nature
Level 11 – Wrath of Nature
Level 12 – Force of Nature
Level 13 – Force of Nature
Level 14 – Force of Nature
Level 15 – Stats
Level 16 – Wrath of Nature
Level 17+ – Stats
Furion The Prophet Items Build
The rise farmer
Yes, Aghanim’s Scepter. It improves your ultimate’s base damage with 50. That makes a huge damage rise when counting the total damage of it, which means you can farm so much more. However, it also takes a little extra effort to farm so you won’t be quite as effective for your team because you will spend more time farming in the beginning.
Guinsoo’s Scythe of Vyse is gotten as early as possible so you will be more effecient to gank and hereby help your team and yourself with getting map control early on. And as always, the early game affects the middle game which again affects the late game. Have a good early game and you will be in advance in the middle game and the late game too. In oppose to the two other builds, Heart of Tarrasque is gotten here. You don’t have any other items that really improves your health and because you have so many disables, you will probably be focused most of the time.
Necronomicon is in the build now. The demons’ aura work really great with Furion because of all your damage and disables. It gives you health and mana as well as a little damage boost, but the best thing is that they can mana burn sprouted enemies. This is a really great strategy; to sprout and mana burn. They are also good because they spot invisible units in e.g. team combats or ganks. They are also good for killing the enemies’ wards. Furion can be anywhere on the map in any time he wants, so checking for hostile wards in the river for example is really helpful.
Monkey King Bar is gotten because of the damage increase and especially the mini bash. Furion has a fine attack speed and especially with Power Treads and Assault Cuirass and perhaps even Necronomicon, he will bash many times and become an insane damager. Assault Cuirass increases your armor and again makes you more combat effecient because of the penalty armor and increased attack speed. Finally Manta Style makes you hard to focus through single targetting and it also improves your damage because you have two images that shoot on the targets. Lastly, Diffusal Blade is also a really good build-up to Manta Style obviously because of it’s Purge.
Starting the build
2 Mantles of Intilligence + 1 Circlet of Nobility + 1 Clarity Potion
* 1 Ancient Tango of Essifation * (if you are not jungling!)
Gloves of Haste + 1 Circlet of Nobility
COMPLETE: 2 Null Talismans
Boots of Speed
COMPLETE: Power Treads
* Observer Wards + Sentry wards
* Scroll of Town Portal
* Buy and place wards from time to time. Especially in tougher matches, map control is really important. Furion is a good hero to buy wards with because of his abilities to farm, but he is also really good to place them because of this Teleportation.
* Buy a Scroll of Town Portal each time you go back to the fountain untill you are level 7+. Yes, you have Teleportation, but using the town portal to get back to the fountain makes you able to teleport back as soon as you’ve bought/healed. You don’t need to wait another 40 seconds till the cooldown is over.
From here, continue with the items you have chosen to buy, e.g. Scepter, Guinsoo, Monkey King Bar etc. You want to start with 2-3 Null Talismans in order to increase your mana as Force of Nature and Sprout are pretty costly. One Clarity Potion is needed so you don’t need to go back to the fountain before you are approx. level 4 where you have Teleportation.
Optional and possible items
Health, mana, armor, damage – everything and a slow. Skadi is good on nearly every hero in the game and Furion is no exception.
Radiance is fine, but Furion is not the best candidate. However, if your team really needs it and noone else can farm it, I see no reason why not to get it.
Buriza-do Kyanon is a pretty good item on Furion and can sometimes be considered instead of Monkey King Bar. Some likes to crit a lot, I myself admire the mini bash more. It’s potatoe potato.
Sentry- and Observer Wards. Furion is a hero with excellent map control. In order to optimize it, Observer Wards are needed in most cases. Furion can also be countered by Observer Wards, Watchers of a Hawk himself, so Sentry Wards should be bought to counter this by either you or a teammate.
What the fuck. No Hand of Midas?
Hand of Midas is an okay item, but as you get both Treads and Assault Cuirass you get plenty of attack speed already. The transmute is okay, but is not worth getting. You can farm incredible fast already and it just takes up item slots. It’s more heroes who need to farm, but still aren’t excellent farmers that should get Hand of Midas.
Items not to buy:
The Butterfly and Mjollnir are not recommended. The attack speed, evasion, chain lightning, damage and whatsoever are of course not but paying so much gold when you don’t gain the bonus damage from the agility is lame and there are so many other items that you can choose between. Besides, The Butterfly probably has the worst build-up recipe in the game.
Refresher Orb is not recommended. You don’t have any cooldowns that really needs to be reset and your ultimate only has 60 seconds cooldown.
Boots of Travel are not recommended. Your Teleportation has 30 seconds cooldown. You don’t need another teleport to get around.
Mask of Madness is not recommended. Taking 20% extra damage is always bad, and Furion is often getting focused because of his damage and his disable(s). You already have a really low health pool, so reducing it by 20% is not a good choice. Not even for the extra 75% attack speed.
Eul’s is an extremely strong disable item that gives you more mana, which you need, more damage, which is nice, and great mana regen, which you need. It’s an all-around useful item. Diffusal gives you an amazing chasing mechanism that synergizes with ally melee heroes for ganks as well. Heart is taken because you’ll need the health at this point in the game, and Guin’s is finished up because you’ll be out of cyclones by this time, and it gives a lot of intell and damage. Diffusal is also great because it counters Warlock, which is used in higher level play quite a bit (or used to be).
Furion The Prophet Strategy
The first thing you need to decide is whether you should jungle or not. In 95% of the cases, you should jungle because Furion is built for this. Whether you should go into a lane or not is dependant on the teammate that you leave to solo. If he really needs help, you should go and help him but else you should go to the jungle. Start with buying two Mantles of Intilligence, a Circlet of Nobility and a Clarity Potion. If you are heading for a lane buy a pair of tangoes. This strategy will mainly be based on jungling. If you are laning, you will just be last hitting/denying like any other heroes and it doesn’t really take much more descriptions than this. Here goes.
Before you take off, summon two trees at the fountain. Send them towards your enemies’ top and bottom second towers. See later in this guide to know where and why to send them. Wait till 1:40 and send them towards the place you want to creep. Make sure not to place them directly on a creepcamp spot before 2:00 as this will prevent the creeps from spawning. When you have full mana (approx 5 seconds later, run towards the creep camp yourself). Try not to go back to the fountain untill you are level 4 where you have skilled your Teleportation. If you really need a fountain trip though, don’t hessitate.
Keep jungling untill you are around level 6. If your teammates are good harassers, you can try to get an early first blood by popping out of the forest, sprouting and killing an enemy between level 2-5. From level 6 and above you should start controlling the rune spots with Observer Wards and Teleportation and try to gank as many heroes as possible from this stage of the game. Always know where your enemies are and always be aware if some of them are on low health. Furion is one of the best early and middle game gank initiators because of his Teleportation and his Sprout. He can pop out where he wants when he wants it and 3-4 seconds disable from one single hero is insane. Utilize this as much as possible in order to help your teammates gain the upper hand of their lanes. Bring fear into your enemies’ hearts by suddenly popping out and get a kill. Mostly you shall not sit and wait for your teammates to gank, but initiate them yourself.
Of course remember to make your allies aware of this so you don’t stand alone against one or two enemies.
Keeping a Scroll of Town Portal with you at all time untill you are level 7 is a good idea. Use it to teleport back, quickly heal and use Teleportation to get back again (remember to buy a new scroll). It’s not compulsory, but it’s very, very helpful.
You should now start to farm a little more on your own. You should always be ready to gank with your teammates but meanwhile try to farm as much as possible. Try to push down lonely towers, especially the three outer onces if they aren’t killed yet. Be careful with staying too far at the enemies’ ground. Again, always watch the map. Know where your enemies are. Be ready to escape or to teleport in and get a kill. Have at least two wards up at all time. Spam Wrath of Nature as much as possible as it’s your main farming ability.
The most important thing during the middle game is map awareness because it’s about this time the most ganks are going on. It’s important to know where everyone is and what they are doing. If an enemy is not on the map he is probably ganking someone somewhere and it might even be you. Always look out for an opportunity to gank someone. Sometimes, teleport in and assist your teammates in their ganks, but mostly you should be the gank initiator just like in the early game.
Team battles happen often already during the middle game. When fighting in a team combat, the most important thing is your position. Because of Furion’s general low health, try not to position yourself so you get targetted. If you stand right up in the front you are most likely to get targetted because you have low health and are an easy target. Therefore try to position yourself in the back. You are a ranged damage dealer and should act like this and not as a tank. Try to disable the hostile heroes that your team wants to focus.
Using Guinsoo on the enemies’ main damage dealer such as Razor, Nevermore, Obsidian Destroyer or Faceless Void can many times be useful if your team can take down one or two enemies meanwhile without taking too much damage. Try to dish out as much damage as possible from a range where you feel safe and disable your enemies as much as possible. If you see a huge battle coming, saving Wrath of Nature can be a good idea because the damage can be pretty useful to either catch escaping heroes or as a spell to soften up the enemies before you engage the combat.
The time of the big battles have come. People are gathering more in groups now and they gank less. This means you don’t need as much awareness and the wards become less important. It’s still important to know where your enemies are though. Don’t lose your map awareness completely.
In the big fights, your job is to disable the hero(es) that your team wants to focus and then dish out loads of damage. Try to avoid getting killed. Do not rush in and get yourself torn apart. Let your tank tank and disable and kill whatever you can. Always try to follow your team when they gank and don’t play as a soloer. If there is no ganking or no combats going on, farm with caution in your forest or in a lane. Just make sure you stay alive because you are an important piece in your team.
The main things in the late game is to disable, dish out damage and most important to stay alive.
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