Pudge The Butcher Item Build – DotA Hero Items Build, Skills Build, Guide and Strategy. Pudge the Butcher is one of the most difficult heroes to play effectively, but also one of the most rewarding. His Meat Hook skill is extremely deadly, but also difficult to utilize. A well placed Meat Hook will snag an enemy hero and drag them to the Butcher, dealing a lot of damage along the way. Once the target has been hooked, Pudge uses his other two active skills to finish them off. Do you want to know more about Pudge The Butcher Item Build Guide and DotA Strategy? Let’s see post below!
Pudge The Butcher background story. An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher’s maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.
Pudge The Butcher Advanced Statistics
Attack Animation: 0.5 / 1.17
Damage: 52 – 58
Casting Animation: 0.3 / 0.51
Base Attack Time: 1.7
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
Pudge The Butcher Abilities Build
1. Meat Hook (Hotkey: T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
Level 1 – Deals 90 damage and drags the victim to the Butcher.
Level 2 – Deals 180 damage and drags the victim to the Butcher.
Level 3 – Deals 270 damage and drags the victim to the Butcher.
Level 4 – Deals 360 damage and drags the victim to the Butcher.
- Damage type: pure
- Invisible units can be hooked. Damage is dealt but the ministun is not.
- Meat Hook can go through cliffs, trees, structures and siege creeps.
- The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.
- Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.
- Casting range: 550/700/850/1000
- Area of Effect: 125
Mana Cost: 110/120/130/140
2. Rot (Hotkey: R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.
Level 1 – 35 damage per second.
Level 2 – 60 damage per second.
Level 3 – 85 damage per second.
Level 4 – 110 damage per second.
- Damage type: magical
- Rot can be activated while using Dismember without interrupting it.
- Deals damage and slows invisible units as well.
- If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.
- Pudge can deny himself using this skill.
- Area of Effect: 250
- Duration: Until deactivated
Mana Cost: N/A
3. Flesh Heap (Hotkey: F)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 – Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2 – Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3 – Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4 – Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
- Spell resistance stacks with that from items.
- Gains strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them.
- Flesh Heap is retroactive (meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
Mana Cost: N/A
4. Dismember (Hotkey: D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1 – 75 damage/second, 75 + 0.75x strength damage per second with Aghanim’s Scepter.
Level 2 – 125 damage/second, 125 + 0.75x strength damage per second with Aghanim’s Scepter.
Level 3 – 175 damage/second, 175 + 0.75x strength damage per second with Aghanim’s Scepter.
Mana Cost: 100/130/170
Cooldown: 30 seconds
- Damage type: magical
- Disable works on magic immune units, they will not take damage though.
- A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.
- Dismember is a channeling spell.
- Improved by Aghanim’s Scepter to heal Pudge the same amount as it deals damage.
- Casting range: 160
Pudge The Butcher Skills Build
2. Meat Hook
3. Meat Hook
5. Meat Hook
7. Meat Hook
10. Flesh Heap
12. Flesh Heap
13. Flesh Heap
14. Flesh Heap
I think the build order is pretty clear and intuitive. You need Hook and Rot maxed to be effective early. Then get Flesh Heap after.
Pudge The Butcher Items Build
The early game item build of Pudge can be the following:
Quelling Blade – This helps Pudge to kill easily when creeping for better farming.
Ancient Tango of Essifation – This item helps Pudge to regenerate when in mid health condition.
Healing Salve – This item helps Pudge to regenerate more fast whenever he is in a low health condition.
Ironwood Branch – This item grants each attributes for Pudge giving him more strength and toughness.
Magic Stick – This helps you to counter spell caster enemy heroes.
Stout Shield – This helps you to defend yourself against harassing enemy heroes. This is upgraded into Vanguard.
Empty Bottle – This item keeps you to cast spell in constant giving you source of mana and health. Require to play with a courier.
The mid game item build of Pudge can be the following:
Power Treads – This boots gives him strength and speed.
Vanguard – This item gives him Health Points and toughness during the game. This item can be maintained until the late game.
Kelen’s Dagger – This can help him to gank, escape and chase enemies.
Phase Boots – This is a better choose in escaping and chasing enemies.
Black King Bar – This helps him to tank and hit more during clash preventing spells to cast on him.
Hood of Defiance – This helps to reduce any incoming magical damage.
Blademail – This helps Pudge to do more damage and can cast Return Damage.
Force Staff – This helps Pudge in chasing and escaping.
The late game item build of Pudge can be the following:
Khadgar’s Pipe of Insight – This helps allies of Pudge and himself to prevent magic for damaging more.
Radiance – As a fast farmer game he can easily built this item during the mid game but usually build during late games. This item helps him in farming and grants him attack damage.
Assault Cuirass – This item grants him attack speed and armor. Plus an aura to reduce enemies’ armor around Pudge.
Heart of Tarrasque – This grants him massive strength adding more health points.
Boots of Travel – This item is very helpful in pushing strategies and farming and for immediate response in clash.
Dagon – This grants Pudgean ability to instant kill an enemy together with his ultimate skill.
Aghanim’s Scepter – This improves his ultimate skill reducing its cooldown and improving damage.
Bloodstone – This grants him HP and mana regeneration.
Pudge The Butcher Strategy
Pudge’s role is that of the assassin-support-tank, a rather unique role. He is a ganking predator for a large part of the game, then becomes an initiator support Hero that uses Hook to take out dangerous enemy Heroes before the team fights actually start. He can also help tank in a long game.
Early game (Levels 1-7)
Depending on the enemy lineup, your lineup and your confidence, you may actually be able to solo mid. I’ve seen it done in high end games, and I do it all the time when I play nowadays. Having an early experience advantage is very helpful, and mid is a lane where you can usually compete by playing carefully and using your high base damage and decent attack animation to get last hits. However, there are better solo heroes than Pudge, and some enemies will present very challenging match-ups.
In any event, get last hits whenever you can. That’s how early game works, kids.
You (and your ally, if sharing a lane) should feel free to get aggressive if you feel you have the advantage or have a strong lane ally to help you. Chase with Rot, whack them when ally stuns, hit a short-range lower-level Hook, try for a kill. Simple stuff. Since 6.65, lower-level Hook is better (thank you, IceFrog) so you can actually be slightly better than useless in a dual lane.
If you’re soloing mid, try to use the positioning to your advantage and you may be able to do some harassment and eventual kill with a good Hook or at least gain enough advantage that you can run up with Rot for harassment effect. The key to a good solo mid lane is blocking the creeps in the beginning to keep the fighting near your tower, where you want it.
Mid game (Levels 7-14)
I usually leave my lane at level 6 or 7. I really prefer to have Hook maxed out, but sometimes you have to leave early and try for a kill somewhere. If there’s free farm to be had, though, I’ll stay through level 7 for sure until an ally can pick up the lane.
Now run around the map ganking enemies. You aren’t the king of the world, though, so make sure you involve your allies. Pudge can solo kill if you execute it perfectly on a low-hp hero or a non-strength hero who didn’t buy Bracers, but it’s just much, much easier to bring your allies. If they get the kill, that’s fine. You don’t need the extra cash.
(If your enemies are lower level, it’s a lot easier to get solo kills. That’s why solo is nice on Pudge if you can pull it off. Otherwise you need to do ganks which is a pain.)
Don’t sit in a lane after this point. Carry TP scrolls and save towers / farm waves that way, or do a neutral camp if it’s nearby and you have a Rune to waste, but remember that farming is NOT a priority for you.
Also, make sure to repeatedly kill a dangerous late-game hero that quietly farms – i.e. the other team’s carry. It’s often easy to overlook these heroes and you’ll pay later on for ignoring them.
What if they have wards?
Buy some fucking counter-Wards, you dweeb.
Abuse the runes
This is a good time to reiterate that you should be taking full advantage of your Bottle. In between ganks, travel via the rivers and pick up ALL runes you see with your Bottle (unless a nearby ally could put it to better use, in which case notify him of it). Consider putting Wards on the runes to constantly be aware of which runes are where (they spawn every multiple of 2:00 on the game clock). With runes returning a full Bottle after being used, you may not need to fountain trip for quite a while. (And if you do fountain trip, refill your Bottle, then use it immediately and it will refill itself. That heals you faster and cuts down your fountain trip time.)
Late game (Levels 14-18)
Support your allies. Use Hook + Dismember to instantly take out the most dangerous enemy before a team fight starts (it’s hard to expect your combo alone to kill them at this point in the game, but your allies can pound the enemy hero during the 3 second Dismember), giving you a quick advantage. It’s important to know who that is. It can often be someone with an AoE ulti or AoE disable, like Enigma or CM. Or, it could be the enemy team’s carry hero – the Clinkz/Viper/whoever that spent all game farming and deals 500 damage per hit. He’s a terrific choice because, like the name suggests, he’s supposed to be carrying his team. If he’s dead right off the bat, the enemy team will lose. Another way to think about it is to imagine all possible groups of 4 enemy heroes and leave the least dangerous foursome alone.
The most important thing is to Hook SOMEONE, though, if the positioning is advantageous for your team. Sometimes you will only have an opportunity to Hook one Hero who is NOT the carry or anything, but do it anyway. 5v4 is really good. Ater you do this Hook and quick kill, the enemy team will often not sit back and defend at a tower, but charge in to try to save their ally. This is to your advantage; your team should win the fight unless you have been outfarmed / outplayed prior to this point.
Incidentally, you often won’t level past 18 or so. Hence the 14-18. If you level more, then good for you. Have a cookie. Unless you’re playing -em.
In a very long game, you may be able to tank for your team. Tanking is really easy because you don’t have to do any work, so I won’t talk about it. Use Rot if you can, but it has a small radius so don’t get in too far trying to get yourself in melee range of enemies. Moving on.
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